#[repr(C)]pub struct Vertex {
pub position: [f32; 3],
pub uv: [f32; 2],
pub normal: [f32; 3],
}
Expand description
Will contain all details about a vertex and will be sent to GPU
Fields§
§position: [f32; 3]
Contains position data for the vertex in 3D space
uv: [f32; 2]
Contains uv position data for the vertex
normal: [f32; 3]
Contains the normal face of the vertex
Trait Implementations§
impl Copy for Vertex
impl Pod for Vertex
impl Send for Vertex
impl Sync for Vertex
Auto Trait Implementations§
impl Freeze for Vertex
impl RefUnwindSafe for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
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