PresentMode

Enum PresentMode 

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#[repr(C)]
pub enum PresentMode { AutoVsync = 0, AutoNoVsync = 1, Fifo = 2, FifoRelaxed = 3, Immediate = 4, Mailbox = 5, }
Expand description

Timing and queueing with which frames are actually displayed to the user.

Use this as part of a SurfaceConfiguration to control the behavior of SurfaceTexture::present().

Some modes are only supported by some backends. You can use one of the Auto* modes, Fifo, or choose one of the supported modes from SurfaceCapabilities::present_modes.

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AutoVsync = 0

Chooses the first supported mode out of:

  1. FifoRelaxed
  2. Fifo

Because of the fallback behavior, this is supported everywhere.

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AutoNoVsync = 1

Chooses the first supported mode out of:

  1. Immediate
  2. Mailbox
  3. Fifo

Because of the fallback behavior, this is supported everywhere.

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Fifo = 2

Presentation frames are kept in a First-In-First-Out queue approximately 3 frames long. Every vertical blanking period, the presentation engine will pop a frame off the queue to display. If there is no frame to display, it will present the same frame again until the next vblank.

When a present command is executed on the GPU, the presented image is added on the queue.

Calls to Surface::get_current_texture() will block until there is a spot in the queue.

  • Tearing: No tearing will be observed.
  • Supported on: All platforms.
  • Also known as: “Vsync On”

This is the default value for PresentMode. If you don’t know what mode to choose, choose this mode.

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FifoRelaxed = 3

Presentation frames are kept in a First-In-First-Out queue approximately 3 frames long. Every vertical blanking period, the presentation engine will pop a frame off the queue to display. If there is no frame to display, it will present the same frame until there is a frame in the queue. The moment there is a frame in the queue, it will immediately pop the frame off the queue.

When a present command is executed on the GPU, the presented image is added on the queue.

Calls to Surface::get_current_texture() will block until there is a spot in the queue.

  • Tearing: Tearing will be observed if frames last more than one vblank as the front buffer.
  • Supported on: AMD on Vulkan.
  • Also known as: “Adaptive Vsync”
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Immediate = 4

Presentation frames are not queued at all. The moment a present command is executed on the GPU, the presented image is swapped onto the front buffer immediately.

  • Tearing: Tearing can be observed.
  • Supported on: Most platforms except older DX12 and Wayland.
  • Also known as: “Vsync Off”
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Mailbox = 5

Presentation frames are kept in a single-frame queue. Every vertical blanking period, the presentation engine will pop a frame from the queue. If there is no frame to display, it will present the same frame again until the next vblank.

When a present command is executed on the GPU, the frame will be put into the queue. If there was already a frame in the queue, the new frame will replace the old frame on the queue.

  • Tearing: No tearing will be observed.
  • Supported on: DX12 on Windows 10, NVidia on Vulkan and Wayland on Vulkan.
  • Also known as: “Fast Vsync”

Trait Implementations§

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impl Clone for PresentMode

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fn clone(&self) -> PresentMode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PresentMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PresentMode

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fn default() -> PresentMode

Returns the “default value” for a type. Read more
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impl Hash for PresentMode

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for PresentMode

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fn eq(&self, other: &PresentMode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PresentMode

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impl Eq for PresentMode

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impl StructuralPartialEq for PresentMode

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