Struct blue_engine::WindowDescriptor
source · pub struct WindowDescriptor {
pub width: u32,
pub height: u32,
pub title: &'static str,
pub decorations: bool,
pub resizable: bool,
pub power_preference: PowerPreference,
pub backends: Backends,
pub features: Features,
pub control_flow: ControlFlow,
pub present_mode: PresentMode,
pub alpha_mode: CompositeAlphaMode,
pub desired_maximum_frame_latency: u32,
}Expand description
Descriptor and settings for a window.
Fields§
§width: u32The width of the window
height: u32The height of the window
title: &'static strThe title of the window
decorations: boolShould the window contain the keys like minimize, maximize, or resize?
resizable: boolShould the window be resizable
power_preference: PowerPreferenceDefine how much power should the app ask for
backends: BackendsThe backend to use for the draw
features: FeaturesThe features to be enabled on a backend
control_flow: ControlFlowControls how the events are processed
present_mode: PresentModeThe presentation mode of renderer for things like VSync
alpha_mode: CompositeAlphaModeThe alpha mode which specifies how the alpha channel of the textures should be handled during compositing.
desired_maximum_frame_latency: u32The desired frame latency, check [wgpu::SurfaceConfiguration::desired_maximum_frame_latency]
Trait Implementations§
source§impl Clone for WindowDescriptor
impl Clone for WindowDescriptor
source§fn clone(&self) -> WindowDescriptor
fn clone(&self) -> WindowDescriptor
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for WindowDescriptor
impl Debug for WindowDescriptor
source§impl Default for WindowDescriptor
impl Default for WindowDescriptor
impl Copy for WindowDescriptor
impl Send for WindowDescriptor
impl Sync for WindowDescriptor
Auto Trait Implementations§
impl RefUnwindSafe for WindowDescriptor
impl Unpin for WindowDescriptor
impl UnwindSafe for WindowDescriptor
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