Struct blue_engine::Instance

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pub struct Instance {
    pub position: Vec3,
    pub rotation: Vec3,
    pub scale: Vec3,
}
Expand description

Instance buffer data storage

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§position: Vec3

The position of the instance

§rotation: Vec3

The rotation of the instance

§scale: Vec3

The scale of the instance

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impl Instance

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pub fn new(position: Vec3, rotation: Vec3, scale: Vec3) -> Self

Creates a new instance

Examples found in repository?
examples/utils/instancing.rs (lines 35-39)
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pub fn main() {
    // start the engine
    let mut engine = Engine::new().expect("window not created");

    // create a triangle
    triangle(
        "Triangle",
        ObjectSettings::default(),
        &mut engine.renderer,
        &mut engine.objects,
    )
    .unwrap();

    // update the triangle
    engine.objects.update_object("Triangle", |object| {
        // set the position of the main triangle
        object.set_position(0f32, 0f32, -3f32);

        // a function to make instance creation easier
        let create_instance = |x: f32, y: f32, z: f32| {
            Instance::new(
                [x, y, z].into(),
                [0f32, 0f32, 0f32].into(),
                [1f32, 1f32, 1f32].into(),
            )
        };

        // add an instance
        object.add_instance(create_instance(2f32, 1f32, -2f32));
        object.add_instance(create_instance(2f32, -1f32, -2f32));
        object.add_instance(create_instance(-2f32, 1f32, -2f32));
        object.add_instance(create_instance(-2f32, -1f32, -2f32));
    });

    // we manually update the instance buffer before the next frame starts
    // this is due to the object updates happening after every frame, hence
    // for the first frame, we need to update it ourselves.
    engine
        .objects
        .get_mut("Triangle")
        .expect("Couldn't get the triangle")
        .update_instance_buffer(&mut engine.renderer)
        .expect("Couldn't update instance buffer");

    // run the loop as normal
    engine
        .update_loop(move |_, _, _, _, _, _| {})
        .expect("Error during update loop");
}
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pub fn to_raw(&self) -> InstanceRaw

Gathers all information and builds a Raw Instance to be sent to GPU

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pub fn set_position(&mut self, position: Vec3)

Sets the position

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pub fn set_rotation(&mut self, rotation: Vec3)

Sets the rotation

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pub fn set_scale(&mut self, scale: Vec3)

Sets the scale

Trait Implementations§

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impl Clone for Instance

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fn clone(&self) -> Instance

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Instance

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Instance

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for Instance

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
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Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
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Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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Make the text dim
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Make the text italicized
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Make the text italicized
Make the text blink
Make the text blink (but fast!)
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Swap the foreground and background colors
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Hide the text
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Cross out the text
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where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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Apply a runtime-determined style
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