Struct blue_engine::Instance
source · pub struct Instance {
pub position: Vec3,
pub rotation: Vec3,
pub scale: Vec3,
}Expand description
Instance buffer data storage
Fields§
§position: Vec3The position of the instance
rotation: Vec3The rotation of the instance
scale: Vec3The scale of the instance
Implementations§
source§impl Instance
impl Instance
sourcepub fn new(position: Vec3, rotation: Vec3, scale: Vec3) -> Self
pub fn new(position: Vec3, rotation: Vec3, scale: Vec3) -> Self
Creates a new instance
Examples found in repository?
examples/utils/instancing.rs (lines 35-39)
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pub fn main() {
// start the engine
let mut engine = Engine::new().expect("window not created");
// create a triangle
triangle(
"Triangle",
ObjectSettings::default(),
&mut engine.renderer,
&mut engine.objects,
)
.unwrap();
// update the triangle
engine.objects.update_object("Triangle", |object| {
// set the position of the main triangle
object.set_position(0f32, 0f32, -3f32);
// a function to make instance creation easier
let create_instance = |x: f32, y: f32, z: f32| {
Instance::new(
[x, y, z].into(),
[0f32, 0f32, 0f32].into(),
[1f32, 1f32, 1f32].into(),
)
};
// add an instance
object.add_instance(create_instance(2f32, 1f32, -2f32));
object.add_instance(create_instance(2f32, -1f32, -2f32));
object.add_instance(create_instance(-2f32, 1f32, -2f32));
object.add_instance(create_instance(-2f32, -1f32, -2f32));
});
// we manually update the instance buffer before the next frame starts
// this is due to the object updates happening after every frame, hence
// for the first frame, we need to update it ourselves.
engine
.objects
.get_mut("Triangle")
.expect("Couldn't get the triangle")
.update_instance_buffer(&mut engine.renderer)
.expect("Couldn't update instance buffer");
// run the loop as normal
engine
.update_loop(move |_, _, _, _, _, _| {})
.expect("Error during update loop");
}sourcepub fn to_raw(&self) -> InstanceRaw
pub fn to_raw(&self) -> InstanceRaw
Gathers all information and builds a Raw Instance to be sent to GPU
sourcepub fn set_position(&mut self, position: Vec3)
pub fn set_position(&mut self, position: Vec3)
Sets the position
sourcepub fn set_rotation(&mut self, rotation: Vec3)
pub fn set_rotation(&mut self, rotation: Vec3)
Sets the rotation
Trait Implementations§
impl Copy for Instance
Auto Trait Implementations§
impl RefUnwindSafe for Instance
impl Send for Instance
impl Sync for Instance
impl Unpin for Instance
impl UnwindSafe for Instance
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