Struct blue_engine::definitions::Renderer[][src]

pub struct Renderer {
    pub size: PhysicalSize<u32>,
    // some fields omitted
}

Fields

size: PhysicalSize<u32>

Implementations

Creates and adds the pipeline to render queue

Creates a new render pipeline. Could be thought of as like materials in game engines.

Appends a pipeline to render queue

Allows to modify a pipeline

Deletes a render pipeline

Creates and adds the shaders to render queue

Creates a shader group, the input must be spir-v compiled vertex and fragment shader

Appends a shader to render queue

Allows to modify a shader

Deletes a shader group

Creates and adds the vertex buffers to render queue

Creates a new vertex buffer and indecies

Appends a vertex buffer to render queue

Removes vertex and index buffer group

Creates and adds the uniform buffers to render queue

Creates a new uniform buffer group, according to a list of types

Appends a uniform buffer to render queue

Removes uniform buffer group

Creates and adds the texture to render queue

Creates a new texture data

Appends a texture to render queue

Deltes texture data

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.