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PlayerRegistry

Struct PlayerRegistry 

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pub struct PlayerRegistry<Player: PlayerInfo> { /* private fields */ }
Expand description

A registry for managing players by both their UUID and NFC UID.

The registry ensures that updates to players’ NFC UIDs automatically keep internal lookup maps in sync.

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impl<Player: PlayerInfo> PlayerRegistry<Player>

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pub fn new(players: Vec<Player>) -> Self

Creates a new PlayerRegistry from a list of players

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pub fn get_by_id(&self, id: Uuid) -> Option<Arc<RwLock<Player>>>

Returns the shared player reference (Arc) by their UUID.

Use Self::read_by_id() if you only need read access.

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pub fn get_by_nfc_uid(&self, nfc_uid: NfcUid) -> Option<Arc<RwLock<Player>>>

Returns the shared player reference (Arc) by their NFC UID.

/// Use Self::read_by_nfc_uid() if you only need read access.

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pub fn read_by_id(&self, id: Uuid) -> Option<RwLockReadGuard<'_, Player>>

Returns a read-only lock on a player by their UUID.

Returns None if no player with the given ID exists.

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pub fn read_by_nfc_uid( &self, nfc_uid: NfcUid, ) -> Option<RwLockReadGuard<'_, Player>>

Returns a read-only lock on a player by their NFC UID.

Returns None if no player with the given NFC UID exists.

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pub fn contains_id(&self, id: Uuid) -> bool

Returns true if a player with the given UUID exists in the registry.

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pub fn mutate_by_id<F>(&mut self, id: Uuid, mutator: F)
where F: FnOnce(&mut Player),

Mutates a player by their UUID.

Automatically updates the internal NFC UID lookup map if the player’s NFC UID changes.

If no player with the given ID exists, this method does nothing.

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pub fn add(&mut self, player: Player)

Adds a new player to the registry.

This method inserts the player into both internal lookup maps. If a player with the same ID or NFC UID already exists, it will be overwritten.

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pub fn remove(&mut self, id: Uuid)

Removes a player from the registry by their UUID.

This also removes the player from the NFC UID lookup map. If no such player exists, this method does nothing.

Trait Implementations§

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impl<Player: Debug + PlayerInfo> Debug for PlayerRegistry<Player>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Player: PlayerInfo> From<Vec<Player>> for PlayerRegistry<Player>

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fn from(players: Vec<Player>) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl<Player> Freeze for PlayerRegistry<Player>

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impl<Player> RefUnwindSafe for PlayerRegistry<Player>

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impl<Player> Send for PlayerRegistry<Player>
where Player: Send + Sync,

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impl<Player> Sync for PlayerRegistry<Player>
where Player: Send + Sync,

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impl<Player> Unpin for PlayerRegistry<Player>

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impl<Player> UnsafeUnpin for PlayerRegistry<Player>

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impl<Player> UnwindSafe for PlayerRegistry<Player>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Erasable for T

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const ACK_1_1_0: bool = true

Whether this implementor has acknowledged the 1.1.0 update to unerase’s documented implementation requirements. Read more
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unsafe fn unerase(this: NonNull<Erased>) -> NonNull<T>

Unerase this erased pointer. Read more
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fn erase(this: NonNull<Self>) -> NonNull<Erased>

Turn this erasable pointer into an erased pointer. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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type Output = T

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