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TimeEvaluator

Struct TimeEvaluator 

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pub struct TimeEvaluator { /* private fields */ }
Expand description

Evaluates whether the current bloop’s timestamp falls within a specified time window.

The TimeEvaluator checks if the recorded_at time of a bloop, converted to a configured timezone, matches the given hour and/or minute, allowing for an optional leeway duration.

§Behavior

  • If hour is Some, it checks if the time’s hour equals.
  • If minute is Some, it checks if the time’s minute equals.
  • If either hour or minute is None, that component is ignored (i.e., any hour or minute matches).
  • The time window starts at the exact configured hour/minute (or current hour/minute if None), and extends forward by the leeway duration.
  • Handles daylight saving time ambiguities by selecting the earliest matching local time.
  • If the configured time does not exist on the day (e.g., during a DST gap), evaluation returns false.

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impl TimeEvaluator

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pub fn new( hour: Option<u32>, minute: Option<u32>, timezone: Tz, leeway: Option<Duration>, ) -> Result<Self, Error>

Creates a new TimeEvaluator.

§Examples
use std::time::Duration;
use bloop_server_framework::evaluator::time::TimeEvaluator;

let evaluator = TimeEvaluator::new(
    Some(12),
    None,
    chrono_tz::Europe::Berlin,
    Some(Duration::from_secs(60))
).unwrap();

Trait Implementations§

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impl Debug for TimeEvaluator

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Player, Metadata, Trigger> Evaluator<Player, Metadata, Trigger> for TimeEvaluator

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fn evaluate( &self, ctx: &AchievementContext<'_, Player, Metadata, Trigger>, ) -> impl Into<EvalResult>

Evaluate the achievement for the given context.

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