pub struct Achievement<Metadata, Player, State, Trigger> {
pub id: Uuid,
pub metadata: Metadata,
pub audio_file: AudioSource,
pub evaluator: Box<dyn DynEvaluator<Player, State, Trigger>>,
pub hot_duration: Option<Duration>,
}Expand description
Represents a configured achievement with evaluation logic.
Fields§
§id: UuidUnique ID of the achievement.
metadata: MetadataMetadata definition of the achievement.
audio_file: AudioSourceAudio file to play when achievement is awarded.
evaluator: Box<dyn DynEvaluator<Player, State, Trigger>>Evaluation logic for determining if the achievement should be awarded.
hot_duration: Option<Duration>Optional duration for which the achievement remains “hot”.
Implementations§
Source§impl<Metadata, Player, State, Trigger> Achievement<Metadata, Player, State, Trigger>
impl<Metadata, Player, State, Trigger> Achievement<Metadata, Player, State, Trigger>
Sourcepub fn evaluate(&self, ctx: &AchievementContext<'_, Player, State, Trigger>)
pub fn evaluate(&self, ctx: &AchievementContext<'_, Player, State, Trigger>)
Evaluates the achievement against the provided context.
Awards the achievement to one or multiple players depending on the evaluation result.
Trait Implementations§
Auto Trait Implementations§
impl<Metadata, Player, State, Trigger> !Freeze for Achievement<Metadata, Player, State, Trigger>
impl<Metadata, Player, State, Trigger> !RefUnwindSafe for Achievement<Metadata, Player, State, Trigger>
impl<Metadata, Player, State, Trigger> Send for Achievement<Metadata, Player, State, Trigger>where
Metadata: Send,
impl<Metadata, Player, State, Trigger> Sync for Achievement<Metadata, Player, State, Trigger>where
Metadata: Sync,
impl<Metadata, Player, State, Trigger> Unpin for Achievement<Metadata, Player, State, Trigger>where
Metadata: Unpin,
impl<Metadata, Player, State, Trigger> UnsafeUnpin for Achievement<Metadata, Player, State, Trigger>where
Metadata: UnsafeUnpin,
impl<Metadata, Player, State, Trigger> !UnwindSafe for Achievement<Metadata, Player, State, Trigger>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Erasable for T
impl<T> Erasable for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more