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AchievementBuilder

Struct AchievementBuilder 

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pub struct AchievementBuilder<Player, State, Trigger, Metadata> { /* private fields */ }
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Builder for constructing Achievement instances with typed parameters.

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impl AchievementBuilder<(), (), (), ()>

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pub fn new() -> Self

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impl<Player, State, Trigger, Metadata> AchievementBuilder<Player, State, Trigger, Metadata>

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pub fn id(self, id: Uuid) -> Self

Sets the unique ID for the achievement.

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pub fn evaluator<P, S, T>( self, evaluator: impl IntoDynEvaluator<P, S, T>, ) -> AchievementBuilder<P, S, T, Metadata>

Sets the evaluator that determines when the achievement is awarded.

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pub fn metadata<T>( self, metadata: T, ) -> AchievementBuilder<Player, State, Trigger, T>

Sets the metadata associated with the achievement.

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pub fn audio_path<P: Into<PathBuf>>(self, audio_path: P) -> Self

Optionally sets a path to audio to play when the achievement is awarded.

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pub fn hot_duration(self, hot_duration: Duration) -> Self

Optionally sets a duration for which the achievement remains “hot” after being awarded.

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pub fn build( self, ) -> Result<Achievement<Metadata, Player, State, Trigger>, BuilderError>

Attempts to build an achievement, returning an error if required fields are missing.

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Returns BuilderError::MissingField if id or evaluator was not set.

Trait Implementations§

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impl<Player: Debug, State: Debug, Trigger: Debug, Metadata: Debug> Debug for AchievementBuilder<Player, State, Trigger, Metadata>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Player: Default, State: Default, Trigger: Default, Metadata: Default> Default for AchievementBuilder<Player, State, Trigger, Metadata>

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fn default() -> AchievementBuilder<Player, State, Trigger, Metadata>

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<Player, State, Trigger, Metadata> !RefUnwindSafe for AchievementBuilder<Player, State, Trigger, Metadata>

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impl<Player, State, Trigger, Metadata> !UnwindSafe for AchievementBuilder<Player, State, Trigger, Metadata>

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impl<Player, State, Trigger, Metadata> Freeze for AchievementBuilder<Player, State, Trigger, Metadata>
where Metadata: Freeze,

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impl<Player, State, Trigger, Metadata> Send for AchievementBuilder<Player, State, Trigger, Metadata>
where Metadata: Send,

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impl<Player, State, Trigger, Metadata> Sync for AchievementBuilder<Player, State, Trigger, Metadata>
where Metadata: Sync,

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impl<Player, State, Trigger, Metadata> Unpin for AchievementBuilder<Player, State, Trigger, Metadata>
where Metadata: Unpin,

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impl<Player, State, Trigger, Metadata> UnsafeUnpin for AchievementBuilder<Player, State, Trigger, Metadata>
where Metadata: UnsafeUnpin,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Erasable for T

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const ACK_1_1_0: bool = true

Whether this implementor has acknowledged the 1.1.0 update to unerase’s documented implementation requirements. Read more
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unsafe fn unerase(this: NonNull<Erased>) -> NonNull<T>

Unerase this erased pointer. Read more
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fn erase(this: NonNull<Self>) -> NonNull<Erased>

Turn this erasable pointer into an erased pointer. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more