pub struct TestCtxBuilder<Player, State = (), Trigger = ()> {
pub current_bloop: Bloop<Player>,
pub state: State,
pub bloop_provider: BloopProvider<Player>,
pub trigger_registry: TriggerRegistry<Trigger>,
}Expand description
Builder pattern struct for assembling an achievement test context.
Supports configuration of current bloop, player state, bloop provider, and trigger registry for testing achievement logic.
Fields§
§current_bloop: Bloop<Player>§state: State§bloop_provider: BloopProvider<Player>§trigger_registry: TriggerRegistry<Trigger>Implementations§
Source§impl<Player> TestCtxBuilder<Player, (), ()>
impl<Player> TestCtxBuilder<Player, (), ()>
Source§impl<Player, State, Trigger> TestCtxBuilder<Player, State, Trigger>
impl<Player, State, Trigger> TestCtxBuilder<Player, State, Trigger>
Sourcepub fn bloops(self, bloops: Vec<Bloop<Player>>) -> Self
pub fn bloops(self, bloops: Vec<Bloop<Player>>) -> Self
Sets the bloops to be used in the context’s bloop provider.
Sourcepub fn state<T: Default>(self, state: T) -> TestCtxBuilder<Player, T, Trigger>
pub fn state<T: Default>(self, state: T) -> TestCtxBuilder<Player, T, Trigger>
Sets the custom state for the context.
Sourcepub fn trigger_registry<T>(
self,
trigger_registry: TriggerRegistry<T>,
) -> TestCtxBuilder<Player, State, T>
pub fn trigger_registry<T>( self, trigger_registry: TriggerRegistry<T>, ) -> TestCtxBuilder<Player, State, T>
Sets the trigger registry for the context.
Sourcepub fn build(&mut self) -> AchievementContext<'_, Player, State, Trigger>
pub fn build(&mut self) -> AchievementContext<'_, Player, State, Trigger>
Builds the achievement context from the configured components.
Trait Implementations§
Auto Trait Implementations§
impl<Player, State, Trigger> Freeze for TestCtxBuilder<Player, State, Trigger>
impl<Player, State, Trigger> RefUnwindSafe for TestCtxBuilder<Player, State, Trigger>where
State: RefUnwindSafe,
Trigger: RefUnwindSafe,
impl<Player, State, Trigger> Send for TestCtxBuilder<Player, State, Trigger>
impl<Player, State, Trigger> Sync for TestCtxBuilder<Player, State, Trigger>
impl<Player, State, Trigger> Unpin for TestCtxBuilder<Player, State, Trigger>
impl<Player, State, Trigger> UnwindSafe for TestCtxBuilder<Player, State, Trigger>where
State: UnwindSafe,
Trigger: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Erasable for T
impl<T> Erasable for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more