TestCtxBuilder

Struct TestCtxBuilder 

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pub struct TestCtxBuilder<Player, State = (), Trigger = ()> {
    pub current_bloop: Bloop<Player>,
    pub state: State,
    pub bloop_provider: BloopProvider<Player>,
    pub trigger_registry: TriggerRegistry<Trigger>,
}
Expand description

Builder pattern struct for assembling an achievement test context.

Supports configuration of current bloop, player state, bloop provider, and trigger registry for testing achievement logic.

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§current_bloop: Bloop<Player>§state: State§bloop_provider: BloopProvider<Player>§trigger_registry: TriggerRegistry<Trigger>

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impl<Player> TestCtxBuilder<Player, (), ()>

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pub fn new(current_bloop: Bloop<Player>) -> Self

Creates a new test context builder with a current bloop and default state.

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impl<Player, State, Trigger> TestCtxBuilder<Player, State, Trigger>

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pub fn bloops(self, bloops: Vec<Bloop<Player>>) -> Self

Sets the bloops to be used in the context’s bloop provider.

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pub fn state<T: Default>(self, state: T) -> TestCtxBuilder<Player, T, Trigger>

Sets the custom state for the context.

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pub fn trigger_registry<T>( self, trigger_registry: TriggerRegistry<T>, ) -> TestCtxBuilder<Player, State, T>

Sets the trigger registry for the context.

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pub fn build(&mut self) -> AchievementContext<'_, Player, State, Trigger>

Builds the achievement context from the configured components.

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impl<Player: Debug, State: Debug, Trigger: Debug> Debug for TestCtxBuilder<Player, State, Trigger>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<Player, State, Trigger> Freeze for TestCtxBuilder<Player, State, Trigger>
where State: Freeze, Trigger: Freeze,

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impl<Player, State, Trigger> RefUnwindSafe for TestCtxBuilder<Player, State, Trigger>
where State: RefUnwindSafe, Trigger: RefUnwindSafe,

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impl<Player, State, Trigger> Send for TestCtxBuilder<Player, State, Trigger>
where State: Send, Player: Send + Sync, Trigger: Send,

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impl<Player, State, Trigger> Sync for TestCtxBuilder<Player, State, Trigger>
where State: Sync, Player: Send + Sync, Trigger: Sync,

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impl<Player, State, Trigger> Unpin for TestCtxBuilder<Player, State, Trigger>
where State: Unpin, Trigger: Unpin,

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impl<Player, State, Trigger> UnwindSafe for TestCtxBuilder<Player, State, Trigger>
where State: UnwindSafe, Trigger: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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const ACK_1_1_0: bool = true

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