pub enum EvalResult {
AwardSelf,
AwardMultiple(Vec<Uuid>),
NoAward,
}Expand description
Result of evaluating whether an achievement should be awarded.
Variants§
AwardSelf
Award the achievement to the evaluating player only.
AwardMultiple(Vec<Uuid>)
Award the achievement to multiple players, identified by UUIDs.
NoAward
Do not award the achievement.
Trait Implementations§
Source§impl Clone for EvalResult
impl Clone for EvalResult
Source§fn clone(&self) -> EvalResult
fn clone(&self) -> EvalResult
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EvalResult
impl Debug for EvalResult
Source§impl From<bool> for EvalResult
impl From<bool> for EvalResult
Source§impl PartialEq for EvalResult
impl PartialEq for EvalResult
impl Eq for EvalResult
impl StructuralPartialEq for EvalResult
Auto Trait Implementations§
impl Freeze for EvalResult
impl RefUnwindSafe for EvalResult
impl Send for EvalResult
impl Sync for EvalResult
impl Unpin for EvalResult
impl UnwindSafe for EvalResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more