pub struct Engine<Metadata, Player, State, Trigger>{ /* private fields */ }Implementations§
Source§impl<Metadata, Player, State, Trigger> Engine<Metadata, Player, State, Trigger>
impl<Metadata, Player, State, Trigger> Engine<Metadata, Player, State, Trigger>
pub async fn process_requests(&mut self)
Auto Trait Implementations§
impl<Metadata, Player, State, Trigger> Freeze for Engine<Metadata, Player, State, Trigger>where
Trigger: Freeze,
impl<Metadata, Player, State, Trigger> !RefUnwindSafe for Engine<Metadata, Player, State, Trigger>
impl<Metadata, Player, State, Trigger> Send for Engine<Metadata, Player, State, Trigger>
impl<Metadata, Player, State, Trigger> Sync for Engine<Metadata, Player, State, Trigger>
impl<Metadata, Player, State, Trigger> Unpin for Engine<Metadata, Player, State, Trigger>
impl<Metadata, Player, State, Trigger> !UnwindSafe for Engine<Metadata, Player, State, Trigger>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more