UnitQuadBuffer

Struct UnitQuadBuffer 

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pub struct UnitQuadBuffer {
    pub groups: [Vec<UnorientedUnitQuad>; 6],
}

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§groups: [Vec<UnorientedUnitQuad>; 6]

A group of quads for each block face. We rely on [OrientedBlockFace] metadata to interpret them.

When using these values for materials and lighting, you can access them using either the quad’s minimum voxel coordinates or the vertex coordinates given by [OrientedBlockFace::quad_corners].

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impl UnitQuadBuffer

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pub fn new() -> Self

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pub fn reset(&mut self)

Clears the buffer.

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pub fn num_quads(&self) -> usize

Returns the total count of quads across all groups.

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impl Default for UnitQuadBuffer

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fn default() -> UnitQuadBuffer

Returns the “default value” for a type. Read more

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