Struct RigidBodyBuilder

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pub struct RigidBodyBuilder { /* private fields */ }

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impl RigidBodyBuilder

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pub fn new() -> Self

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pub fn position(self, position: Vec2) -> Self

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pub fn gravity_mod(self, gravity_mod: f32) -> Self

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pub fn rotation(self, rotation: f32) -> Self

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pub fn scale(self, scale: Vec2) -> Self

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pub fn acceleration(self, acceleration: Vec2) -> Self

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pub fn velocity_request(self, velocity_request: Vec2) -> Self

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pub fn calculated_velocity(self, calculated_velocity: Vec2) -> Self

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pub fn colliders(self, colliders: Vec<ColliderHandle>) -> Self

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pub fn connected_joints(self, connected_joints: Vec<JointHandle>) -> Self

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pub fn user_data(self, user_data: u128) -> Self

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pub fn body_type(self, body_type: RigidBodyType) -> Self

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pub fn build(self) -> RigidBody

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