Struct blobs::RigidBody

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pub struct RigidBody {
Show 17 fields pub position: Vec2, pub position_old: Vec2, pub center_of_mass: Vec2, pub calculated_mass: f32, pub gravity_mod: f32, pub rotation: f32, pub angular_velocity: f32, pub torque: f32, pub inertia: f32, pub scale: Vec2, pub acceleration: Vec2, pub velocity_request: Option<Vec2>, pub calculated_velocity: Vec2, pub colliders: Vec<ColliderHandle>, pub connected_joints: Vec<JointHandle>, pub user_data: u128, pub body_type: RigidBodyType,
}

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§position: Vec2§position_old: Vec2§center_of_mass: Vec2

Represented as offset from position

§calculated_mass: f32§gravity_mod: f32§rotation: f32§angular_velocity: f32§torque: f32§inertia: f32§scale: Vec2§acceleration: Vec2§velocity_request: Option<Vec2>§calculated_velocity: Vec2§colliders: Vec<ColliderHandle>§connected_joints: Vec<JointHandle>§user_data: u128§body_type: RigidBodyType

Implementations§

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impl RigidBody

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pub fn data(&self) -> RigidBodyData

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pub fn transform(&self) -> Affine2

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pub fn translation(&self) -> Vec2

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pub fn update_mass_and_inertia(&mut self, col_set: &ColliderSet)

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pub fn apply_impulse(&mut self, impulse: Vec2)

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pub fn apply_impulse_at_point(&mut self, impulse: Vec2, world_point: Vec2)

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pub fn add_velocity(&mut self, velocity: Vec2)

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pub fn apply_force(&mut self, force: Vec2)

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pub fn apply_force_at_point(&mut self, force: Vec2, world_point: Vec2)

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pub fn apply_torque_at_point(&mut self, force: Vec2, world_point: Vec2)

Unlike apply_force_at_point this only applies torque.

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pub fn set_velocity(&mut self, velocity: Vec2)

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pub fn get_velocity(&self) -> Vec2

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pub fn colliders(&self) -> impl Iterator<Item = &ColliderHandle>

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pub fn body_type(&self) -> RigidBodyType

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pub fn is_dynamic(&self) -> bool

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pub fn is_kinematic(&self) -> bool

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pub fn accelerate(&mut self, a: Vec2)

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pub fn is_static(&self) -> bool

Trait Implementations§

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impl Clone for RigidBody

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fn clone(&self) -> RigidBody

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RigidBody

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.