pub struct FrameSocket<T> { /* private fields */ }Expand description
Read buffer size used for FrameSocket.
Implementations§
Source§impl<T: Read + Write> FrameSocket<T>
impl<T: Read + Write> FrameSocket<T>
Sourcepub fn from_partially_read(stream: T, part: Vec<u8>) -> Self
pub fn from_partially_read(stream: T, part: Vec<u8>) -> Self
Create a new frame socket from partially read data.
Sourcepub fn into_inner(self) -> (T, BytesMut)
pub fn into_inner(self) -> (T, BytesMut)
Extract a stream from the socket.
Sourcepub fn write(&mut self, frame: Frame) -> Result<()>
pub fn write(&mut self, frame: Frame) -> Result<()>
Write a frame to stream.
A subsequent call should be made to flush to flush writes.
This function guarantees that the frame is queued unless Error::WriteBufferFull
is returned.
In order to handle WouldBlock or Incomplete, call flush afterwards.
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for FrameSocket<T>where
T: Freeze,
impl<T> RefUnwindSafe for FrameSocket<T>where
T: RefUnwindSafe,
impl<T> Send for FrameSocket<T>where
T: Send,
impl<T> Sync for FrameSocket<T>where
T: Sync,
impl<T> Unpin for FrameSocket<T>where
T: Unpin,
impl<T> UnwindSafe for FrameSocket<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more