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CompositorCommand

Enum CompositorCommand 

Source
pub enum CompositorCommand {
    KeyInput {
        surface_id: u16,
        keycode: u32,
        pressed: bool,
    },
    PointerMotion {
        surface_id: u16,
        x: f64,
        y: f64,
    },
    PointerButton {
        surface_id: u16,
        button: u32,
        pressed: bool,
    },
    PointerAxis {
        surface_id: u16,
        axis: u8,
        value: f64,
    },
    SurfaceResize {
        surface_id: u16,
        width: u16,
        height: u16,
        scale_120: u16,
    },
    SurfaceFocus {
        surface_id: u16,
    },
    SurfaceClose {
        surface_id: u16,
    },
    ClipboardOffer {
        surface_id: u16,
        mime_type: String,
        data: Vec<u8>,
    },
    Capture {
        surface_id: u16,
        reply: SyncSender<Option<(u32, u32, Vec<u8>)>>,
    },
    RequestFrame {
        surface_id: u16,
    },
    ReleaseKeys {
        keycodes: Vec<u32>,
    },
    Shutdown,
}

Variants§

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KeyInput

Fields

§surface_id: u16
§keycode: u32
§pressed: bool
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PointerMotion

Fields

§surface_id: u16
§

PointerButton

Fields

§surface_id: u16
§button: u32
§pressed: bool
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PointerAxis

Fields

§surface_id: u16
§axis: u8
§value: f64
§

SurfaceResize

Fields

§surface_id: u16
§width: u16
§height: u16
§scale_120: u16

DPR in 1/120th units (Wayland convention): 120 = 1×, 240 = 2×. 0 = unchanged.

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SurfaceFocus

Fields

§surface_id: u16
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SurfaceClose

Fields

§surface_id: u16
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ClipboardOffer

Fields

§surface_id: u16
§mime_type: String
§data: Vec<u8>
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Capture

Fields

§surface_id: u16
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RequestFrame

Fire pending wl_surface.frame callbacks for a surface so the client will paint and commit its next frame. Send this when the server is ready to consume a new frame (streaming or capture).

Fields

§surface_id: u16
§

ReleaseKeys

Release the given keys (evdev keycodes) in the compositor’s XKB state. Sent by the server when a transport client disconnects so that stuck modifiers / runaway key-repeat don’t persist.

Fields

§keycodes: Vec<u32>
§

Shutdown

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