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MotionPresenceStore

Struct MotionPresenceStore 

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pub struct MotionPresenceStore {
    pub current_key: Option<String>,
    pub exiting: Vec<ExitingChild>,
    pub state: MotionPresenceState,
    pub pending_enter: bool,
}
Expand description

State tracked for MotionPresence via blinc_store

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§current_key: Option<String>

Current child key (if any)

§exiting: Vec<ExitingChild>

Children that are currently exiting

§state: MotionPresenceState

Current state of the presence state machine

§pending_enter: bool

Whether we’re waiting for enter animation to start

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impl MotionPresenceStore

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pub fn is_key_exiting(&self, key: &str) -> bool

Check if a specific key is currently exiting

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pub fn remove_exiting(&mut self, key: &str)

Remove a key from the exiting list

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pub fn add_exiting(&mut self, key: String, motion_key: String)

Add a child to the exiting list

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pub fn has_exiting(&self) -> bool

Check if we have any children exiting

Trait Implementations§

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impl Clone for MotionPresenceStore

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fn clone(&self) -> MotionPresenceStore

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for MotionPresenceStore

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fn default() -> MotionPresenceStore

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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