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ResolvedRenderProps

Struct ResolvedRenderProps 

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pub struct ResolvedRenderProps {
    pub background: Option<Brush>,
    pub border_radius: CornerRadius,
    pub corner_shape: CornerShape,
    pub layer: RenderLayer,
    pub material: Option<Material>,
    pub node_id: Option<LayoutNodeId>,
    pub shadow: Option<Shadow>,
    pub transform: Option<Transform>,
    pub opacity: f32,
    pub clips_content: bool,
    pub overflow_fade: OverflowFade,
}
Expand description

Resolved render props with concrete values

This is the result of resolving DynRenderProps at render time. All dynamic references have been replaced with their current values.

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§background: Option<Brush>

Background fill (resolved)

§border_radius: CornerRadius

Corner radius

§corner_shape: CornerShape

Corner shape (superellipse n parameter per corner)

§layer: RenderLayer

Render layer

§material: Option<Material>

Material

§node_id: Option<LayoutNodeId>

Node ID

§shadow: Option<Shadow>

Drop shadow

§transform: Option<Transform>

Transform

§opacity: f32

Opacity (resolved)

§clips_content: bool

Whether this element clips its children

§overflow_fade: OverflowFade

Overflow fade distances

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impl Clone for ResolvedRenderProps

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fn clone(&self) -> ResolvedRenderProps

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for ResolvedRenderProps

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fn default() -> Self

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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