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ActiveOverlay

Struct ActiveOverlay 

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pub struct ActiveOverlay {
    pub handle: OverlayHandle,
    pub config: OverlayConfig,
    pub state: OverlayState,
    pub cached_size: Option<(f32, f32)>,
    /* private fields */
}
Expand description

An active overlay instance

Fields§

§handle: OverlayHandle

Handle for this overlay

§config: OverlayConfig

Configuration

§state: OverlayState

Current state

§cached_size: Option<(f32, f32)>

Cached content size after layout (for positioning)

Implementations§

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impl ActiveOverlay

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pub fn is_visible(&self) -> bool

Check if overlay should be visible

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pub fn build_content(&self) -> Div

Build the overlay content

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pub fn transition(&mut self, event: u32) -> bool

Transition to a new state

When transitioning to Closing state, this will automatically trigger the exit animation on any motion container with the overlay’s motion key (if configured via OverlayConfig.motion_key).

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pub fn animation_progress(&self, current_time_ms: u64) -> Option<(f32, bool)>

Get the current animation progress (0.0 to 1.0)

Returns (progress, is_entering) where:

  • progress: 0.0 = start of animation, 1.0 = end
  • is_entering: true for enter animation, false for exit

Returns None if not animating (fully visible or closed)

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