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PathBatch

Struct PathBatch 

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pub struct PathBatch {
Show 13 fields pub vertices: Vec<PathVertex>, pub indices: Vec<u32>, pub clip_bounds: [f32; 4], pub clip_radius: [f32; 4], pub clip_type: u32, pub use_gradient_texture: bool, pub gradient_stops: Option<Vec<GradientStop>>, pub use_image_texture: bool, pub image_source: Option<String>, pub image_uv_bounds: [f32; 4], pub use_glass_effect: bool, pub glass_params: [f32; 4], pub glass_tint: [f32; 4],
}
Expand description

A batch of tessellated path geometry

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§vertices: Vec<PathVertex>

Vertices for all paths in this batch

§indices: Vec<u32>

Indices for all paths in this batch

§clip_bounds: [f32; 4]

Clip bounds for this batch: (x, y, width, height) or (cx, cy, rx, ry)

§clip_radius: [f32; 4]

Clip corner radii for this batch

§clip_type: u32

Clip type for this batch: 0=none, 1=rect, 2=circle, 3=ellipse

§use_gradient_texture: bool

Whether to use gradient texture (for >2 stop gradients)

§gradient_stops: Option<Vec<GradientStop>>

Gradient stops for texture rasterization (when use_gradient_texture is true)

§use_image_texture: bool

Whether to use image texture

§image_source: Option<String>

Image source path for image brush (None if not using image)

§image_uv_bounds: [f32; 4]

Image UV bounds: (u_min, v_min, u_max, v_max)

§use_glass_effect: bool

Whether to use glass effect

§glass_params: [f32; 4]

Glass parameters: (blur_radius, saturation, tint_strength, opacity)

§glass_tint: [f32; 4]

Glass tint color (RGBA)

Trait Implementations§

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impl Clone for PathBatch

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fn clone(&self) -> PathBatch

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for PathBatch

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fn default() -> PathBatch

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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