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DropShadowUniforms

Struct DropShadowUniforms 

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#[repr(C)]
pub struct DropShadowUniforms { pub offset: [f32; 2], pub blur_radius: f32, pub spread: f32, pub color: [f32; 4], pub texel_size: [f32; 2], pub _pad: [f32; 2], }
Expand description

Uniforms for drop shadow shader

Memory layout (48 bytes total):

  • offset: vec2<f32> (8 bytes) - shadow offset in pixels
  • blur_radius: f32 (4 bytes) - blur radius
  • spread: f32 (4 bytes) - spread (expand/contract)
  • color: vec4<f32> (16 bytes) - shadow color RGBA
  • texel_size: vec2<f32> (8 bytes) - inverse texture size
  • _pad: vec2<f32> (8 bytes) - padding for alignment

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§offset: [f32; 2]

Shadow offset in pixels (x, y)

§blur_radius: f32

Blur radius

§spread: f32

Spread (positive expands, negative contracts)

§color: [f32; 4]

Shadow color (RGBA)

§texel_size: [f32; 2]

Inverse texture size (1/width, 1/height)

§_pad: [f32; 2]

Padding for 16-byte alignment

Trait Implementations§

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impl Clone for DropShadowUniforms

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fn clone(&self) -> DropShadowUniforms

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DropShadowUniforms

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DropShadowUniforms

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Zeroable for DropShadowUniforms

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fn zeroed() -> Self

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impl Copy for DropShadowUniforms

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impl Pod for DropShadowUniforms

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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If this function returns true, then it must be valid to reinterpret bits as &Self.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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