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HandlerRegistry

Struct HandlerRegistry 

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pub struct HandlerRegistry { /* private fields */ }
Expand description

Global handler registry for the render tree

This stores handlers indexed by LayoutNodeId so the EventRouter can dispatch events to the correct handlers.

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impl HandlerRegistry

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pub fn new() -> HandlerRegistry

Create a new empty registry

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pub fn register(&mut self, node_id: LayoutNodeId, handlers: EventHandlers)

Register handlers for a node

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pub fn get(&self, node_id: LayoutNodeId) -> Option<&EventHandlers>

Get handlers for a node

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pub fn dispatch(&self, ctx: &EventContext)

Dispatch an event to a node’s handlers

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pub fn has_handler(&self, node_id: LayoutNodeId, event_type: u32) -> bool

Check if a node has handlers for a specific event type

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pub fn remove(&mut self, node_id: LayoutNodeId)

Remove handlers for a node

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pub fn clear(&mut self)

Clear all handlers

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pub fn broadcast(&self, event_type: u32, base_ctx: &EventContext)

Broadcast an event to ALL nodes that have handlers for the given event type

This is used for keyboard events (TEXT_INPUT, KEY_DOWN) after a tree rebuild, when the router’s focused node ID may be stale. Each handler can check its own internal focus state to determine if it should process the event.

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pub fn nodes_with_handler(&self, event_type: u32) -> Vec<LayoutNodeId>

Get all node IDs that have handlers for a specific event type

Trait Implementations§

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impl Default for HandlerRegistry

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fn default() -> HandlerRegistry

Returns the “default value” for a type. Read more

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