pub enum AnimationDirection {
Normal,
Reverse,
Alternate,
AlternateReverse,
}Expand description
Animation direction
Variants§
Implementations§
Source§impl AnimationDirection
impl AnimationDirection
Sourcepub fn to_play_direction(&self) -> PlayDirection
pub fn to_play_direction(&self) -> PlayDirection
Convert CSS animation direction to blinc_animation PlayDirection
Sourcepub fn starts_reversed(&self) -> bool
pub fn starts_reversed(&self) -> bool
Returns true if animation should start in reverse (for AlternateReverse)
Trait Implementations§
Source§impl Clone for AnimationDirection
impl Clone for AnimationDirection
Source§fn clone(&self) -> AnimationDirection
fn clone(&self) -> AnimationDirection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationDirection
impl Debug for AnimationDirection
Source§impl Default for AnimationDirection
impl Default for AnimationDirection
Source§fn default() -> AnimationDirection
fn default() -> AnimationDirection
Returns the “default value” for a type. Read more
Source§impl PartialEq for AnimationDirection
impl PartialEq for AnimationDirection
impl Copy for AnimationDirection
impl Eq for AnimationDirection
impl StructuralPartialEq for AnimationDirection
Auto Trait Implementations§
impl Freeze for AnimationDirection
impl RefUnwindSafe for AnimationDirection
impl Send for AnimationDirection
impl Sync for AnimationDirection
impl Unpin for AnimationDirection
impl UnsafeUnpin for AnimationDirection
impl UnwindSafe for AnimationDirection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.