Plugin

Trait Plugin 

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pub trait Plugin:
    Downcast
    + Any
    + Send
    + Sync {
    // Required method
    fn build(&self, app: &mut App);

    // Provided methods
    fn ready(&self, _app: &App) -> bool { ... }
    fn finish(&self, _app: &mut App) { ... }
    fn cleanup(&self, _app: &mut App) { ... }
    fn name(&self) -> &str { ... }
    fn is_unique(&self) -> bool { ... }
}
Expand description

A collection of Bevy app logic and configuration.

Plugins configure an App. When an App registers a plugin, the plugin’s Plugin::build function is run. By default, a plugin can only be added once to an App.

If the plugin may need to be added twice or more, the function is_unique() should be overridden to return false. Plugins are considered duplicate if they have the same name(). The default name() implementation returns the type name, which means generic plugins with different type parameters will not be considered duplicates.

§Lifecycle of a plugin

When adding a plugin to an App:

§Defining a plugin.

Most plugins are simply functions that add configuration to an App.

App::new().add_plugins(my_plugin).run();

// This function implements `Plugin`, along with every other `fn(&mut App)`.
pub fn my_plugin(app: &mut App) {
    app.add_systems(Update, hello_world);
}

For more advanced use cases, the Plugin trait can be implemented manually for a type.

pub struct AccessibilityPlugin {
    pub flicker_damping: bool,
    // ...
}

impl Plugin for AccessibilityPlugin {
    fn build(&self, app: &mut App) {
        if self.flicker_damping {
            app.add_systems(PostUpdate, damp_flickering);
        }
    }
}

Required Methods§

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.

Provided Methods§

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fn ready(&self, _app: &App) -> bool

Has the plugin finished its setup? This can be useful for plugins that need something asynchronous to happen before they can finish their setup, like the initialization of a renderer. Once the plugin is ready, finish should be called.

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fn finish(&self, _app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.

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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.

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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.

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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

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impl dyn Plugin

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pub fn is<__T>(&self) -> bool
where __T: Plugin,

Returns true if the trait object wraps an object of type __T.

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pub fn downcast<__T>(self: Box<dyn Plugin>) -> Result<Box<__T>, Box<dyn Plugin>>
where __T: Plugin,

Returns a boxed object from a boxed trait object if the underlying object is of type __T. Returns the original boxed trait if it isn’t.

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pub fn downcast_rc<__T>(self: Rc<dyn Plugin>) -> Result<Rc<__T>, Rc<dyn Plugin>>
where __T: Plugin,

Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of type __T. Returns the original Rc-ed trait if it isn’t.

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pub fn downcast_ref<__T>(&self) -> Option<&__T>
where __T: Plugin,

Returns a reference to the object within the trait object if it is of type __T, or None if it isn’t.

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pub fn downcast_mut<__T>(&mut self) -> Option<&mut __T>
where __T: Plugin,

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn’t.

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impl Plugin for AccessibilityPlugin

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fn build(&self, app: &mut App)

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impl Plugin for AutoExposurePlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for BlitPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for BloomPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for CASPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for Core2dPlugin

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fn build(&self, app: &mut App)

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impl Plugin for Core3dPlugin

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fn build(&self, app: &mut App)

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impl Plugin for CopyDeferredLightingIdPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for DepthOfFieldPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for FxaaPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for MotionBlurPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for MsaaWritebackPlugin

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fn build(&self, app: &mut App)

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impl Plugin for SmaaPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for CorePipelinePlugin

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fn build(&self, app: &mut App)

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impl Plugin for TemporalAntiAliasPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for TonemappingPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for UpscalingPlugin

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fn build(&self, app: &mut App)

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impl Plugin for EntityCountDiagnosticsPlugin

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fn build(&self, app: &mut App)

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impl Plugin for FrameTimeDiagnosticsPlugin

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fn build(&self, app: &mut App)

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impl Plugin for LogDiagnosticsPlugin

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fn build(&self, app: &mut App)

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impl Plugin for DiagnosticsPlugin

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fn build(&self, app: &mut App)

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impl Plugin for GltfPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for InputPlugin

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fn build(&self, app: &mut App)

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impl Plugin for LogPlugin

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fn build(&self, app: &mut App)

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impl Plugin for DeferredPbrLightingPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for LightProbePlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for LightmapPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for FogPlugin

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fn build(&self, app: &mut App)

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impl Plugin for GpuMeshPreprocessPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for MeshRenderPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for ScreenSpaceReflectionsPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for PbrPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for VolumetricFogPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for WireframePlugin

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fn build(&self, app: &mut App)

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impl Plugin for BatchingPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for CameraPlugin

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fn build(&self, app: &mut App)

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impl Plugin for RenderDiagnosticsPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for GlobalsPlugin

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fn build(&self, app: &mut App)

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impl Plugin for MorphPlugin

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fn build(&self, app: &mut App)

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impl Plugin for MeshPlugin

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fn build(&self, app: &mut App)

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impl Plugin for PipelinedRenderingPlugin

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fn build(&self, app: &mut App)

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fn cleanup(&self, app: &mut App)

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impl Plugin for RenderPlugin

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fn build(&self, app: &mut App)

Initializes the renderer, sets up the RenderSet and creates the rendering sub-app.

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fn ready(&self, app: &App) -> bool

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fn finish(&self, app: &mut App)

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impl Plugin for ViewPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for VisibilityRangePlugin

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fn build(&self, app: &mut App)

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impl Plugin for VisibilityPlugin

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fn build(&self, app: &mut App)

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impl Plugin for ScreenshotPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for WindowRenderPlugin

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl Plugin for ScenePlugin

Available on crate feature serialize only.
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fn build(&self, app: &mut App)

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impl Plugin for TimePlugin

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fn build(&self, app: &mut App)

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impl<A> Plugin for RonAssetPlugin<A>
where A: for<'de> Deserialize<'de> + for<'de> Asset,

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fn build(&self, app: &mut App)

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impl<A, AFTER> Plugin for RenderAssetPlugin<A, AFTER>
where A: RenderAsset, AFTER: RenderAssetDependency + 'static,

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fn build(&self, app: &mut App)

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impl<BPI, GFBD> Plugin for BinnedRenderPhasePlugin<BPI, GFBD>
where BPI: BinnedPhaseItem, GFBD: GetFullBatchData + Sync + Send + 'static,

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fn build(&self, app: &mut App)

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impl<C> Plugin for ExtractComponentPlugin<C>

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fn build(&self, app: &mut App)

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impl<C> Plugin for UniformComponentPlugin<C>

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fn build(&self, app: &mut App)

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impl<C> Plugin for GpuComponentArrayBufferPlugin<C>

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl<EI> Plugin for ExtractInstancesPlugin<EI>
where EI: ExtractInstance,

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fn build(&self, app: &mut App)

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impl<M> Plugin for PrepassPipelinePlugin<M>
where M: Material, <M as AsBindGroup>::Data: PartialEq + Eq + Hash + Clone,

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fn build(&self, app: &mut App)

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fn finish(&self, app: &mut App)

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impl<M> Plugin for PrepassPlugin<M>
where M: Material, <M as AsBindGroup>::Data: PartialEq + Eq + Hash + Clone,

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fn build(&self, app: &mut App)

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impl<R> Plugin for ExtractResourcePlugin<R>
where R: ExtractResource,

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fn build(&self, app: &mut App)

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impl<SPI, GFBD> Plugin for SortedRenderPhasePlugin<SPI, GFBD>

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fn build(&self, app: &mut App)

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impl<T> Plugin for PbrProjectionPlugin<T>

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fn build(&self, app: &mut App)

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impl<T> Plugin for CameraProjectionPlugin<T>

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fn build(&self, app: &mut App)

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