pub trait Plugin:
Downcast
+ Any
+ Send
+ Sync {
// Required method
fn build(&self, app: &mut App);
// Provided methods
fn ready(&self, _app: &App) -> bool { ... }
fn finish(&self, _app: &mut App) { ... }
fn cleanup(&self, _app: &mut App) { ... }
fn name(&self) -> &str { ... }
fn is_unique(&self) -> bool { ... }
}Expand description
A collection of Bevy app logic and configuration.
Plugins configure an App. When an App registers a plugin,
the plugin’s Plugin::build function is run. By default, a plugin
can only be added once to an App.
If the plugin may need to be added twice or more, the function is_unique()
should be overridden to return false. Plugins are considered duplicate if they have the same
name(). The default name() implementation returns the type name, which means
generic plugins with different type parameters will not be considered duplicates.
§Lifecycle of a plugin
When adding a plugin to an App:
- the app calls
Plugin::buildimmediately, and register the plugin - once the app started, it will wait for all registered
Plugin::readyto returntrue - it will then call all registered
Plugin::finish - and call all registered
Plugin::cleanup
§Defining a plugin.
Most plugins are simply functions that add configuration to an App.
App::new().add_plugins(my_plugin).run();
// This function implements `Plugin`, along with every other `fn(&mut App)`.
pub fn my_plugin(app: &mut App) {
app.add_systems(Update, hello_world);
}For more advanced use cases, the Plugin trait can be implemented manually for a type.
pub struct AccessibilityPlugin {
pub flicker_damping: bool,
// ...
}
impl Plugin for AccessibilityPlugin {
fn build(&self, app: &mut App) {
if self.flicker_damping {
app.add_systems(PostUpdate, damp_flickering);
}
}
}Required Methods§
Provided Methods§
Sourcefn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready, finish should be called.
Sourcefn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
Sourcefn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
Implementations§
Source§impl dyn Plugin
impl dyn Plugin
Sourcepub fn is<__T>(&self) -> boolwhere
__T: Plugin,
pub fn is<__T>(&self) -> boolwhere
__T: Plugin,
Returns true if the trait object wraps an object of type __T.
Sourcepub fn downcast<__T>(self: Box<dyn Plugin>) -> Result<Box<__T>, Box<dyn Plugin>>where
__T: Plugin,
pub fn downcast<__T>(self: Box<dyn Plugin>) -> Result<Box<__T>, Box<dyn Plugin>>where
__T: Plugin,
Returns a boxed object from a boxed trait object if the underlying object is of type
__T. Returns the original boxed trait if it isn’t.
Sourcepub fn downcast_rc<__T>(self: Rc<dyn Plugin>) -> Result<Rc<__T>, Rc<dyn Plugin>>where
__T: Plugin,
pub fn downcast_rc<__T>(self: Rc<dyn Plugin>) -> Result<Rc<__T>, Rc<dyn Plugin>>where
__T: Plugin,
Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of
type __T. Returns the original Rc-ed trait if it isn’t.
Sourcepub fn downcast_ref<__T>(&self) -> Option<&__T>where
__T: Plugin,
pub fn downcast_ref<__T>(&self) -> Option<&__T>where
__T: Plugin,
Returns a reference to the object within the trait object if it is of type __T, or
None if it isn’t.
Sourcepub fn downcast_mut<__T>(&mut self) -> Option<&mut __T>where
__T: Plugin,
pub fn downcast_mut<__T>(&mut self) -> Option<&mut __T>where
__T: Plugin,
Returns a mutable reference to the object within the trait object if it is of type
__T, or None if it isn’t.
Implementations on Foreign Types§
Source§impl Plugin for AutoExposurePlugin
impl Plugin for AutoExposurePlugin
Source§impl Plugin for BlitPlugin
impl Plugin for BlitPlugin
Source§impl Plugin for BloomPlugin
impl Plugin for BloomPlugin
Source§impl Plugin for DepthOfFieldPlugin
impl Plugin for DepthOfFieldPlugin
Source§impl Plugin for FxaaPlugin
impl Plugin for FxaaPlugin
Source§impl Plugin for MotionBlurPlugin
impl Plugin for MotionBlurPlugin
Source§impl Plugin for SmaaPlugin
impl Plugin for SmaaPlugin
Source§impl Plugin for TemporalAntiAliasPlugin
impl Plugin for TemporalAntiAliasPlugin
Source§impl Plugin for TonemappingPlugin
impl Plugin for TonemappingPlugin
Source§impl Plugin for GltfPlugin
impl Plugin for GltfPlugin
Source§impl Plugin for DeferredPbrLightingPlugin
impl Plugin for DeferredPbrLightingPlugin
Source§impl Plugin for LightProbePlugin
impl Plugin for LightProbePlugin
Source§impl Plugin for LightmapPlugin
impl Plugin for LightmapPlugin
Source§impl Plugin for GpuMeshPreprocessPlugin
impl Plugin for GpuMeshPreprocessPlugin
Source§impl Plugin for MeshRenderPlugin
impl Plugin for MeshRenderPlugin
Source§impl Plugin for VolumetricFogPlugin
impl Plugin for VolumetricFogPlugin
Source§impl Plugin for BatchingPlugin
impl Plugin for BatchingPlugin
Source§impl Plugin for RenderDiagnosticsPlugin
impl Plugin for RenderDiagnosticsPlugin
Source§impl Plugin for PipelinedRenderingPlugin
impl Plugin for PipelinedRenderingPlugin
Source§impl Plugin for RenderPlugin
impl Plugin for RenderPlugin
Source§impl Plugin for ViewPlugin
impl Plugin for ViewPlugin
Source§impl Plugin for ScreenshotPlugin
impl Plugin for ScreenshotPlugin
Source§impl Plugin for WindowRenderPlugin
impl Plugin for WindowRenderPlugin
Source§impl Plugin for ScenePlugin
Available on crate feature serialize only.
impl Plugin for ScenePlugin
serialize only.Source§impl<A> Plugin for RonAssetPlugin<A>where
A: for<'de> Deserialize<'de> + for<'de> Asset,
impl<A> Plugin for RonAssetPlugin<A>where
A: for<'de> Deserialize<'de> + for<'de> Asset,
Source§impl<A, AFTER> Plugin for RenderAssetPlugin<A, AFTER>where
A: RenderAsset,
AFTER: RenderAssetDependency + 'static,
impl<A, AFTER> Plugin for RenderAssetPlugin<A, AFTER>where
A: RenderAsset,
AFTER: RenderAssetDependency + 'static,
Source§impl<BPI, GFBD> Plugin for BinnedRenderPhasePlugin<BPI, GFBD>
impl<BPI, GFBD> Plugin for BinnedRenderPhasePlugin<BPI, GFBD>
Source§impl<C> Plugin for ExtractComponentPlugin<C>where
C: ExtractComponent,
impl<C> Plugin for ExtractComponentPlugin<C>where
C: ExtractComponent,
Source§impl<C> Plugin for UniformComponentPlugin<C>
impl<C> Plugin for UniformComponentPlugin<C>
Source§impl<C> Plugin for GpuComponentArrayBufferPlugin<C>where
C: Component + GpuArrayBufferable,
impl<C> Plugin for GpuComponentArrayBufferPlugin<C>where
C: Component + GpuArrayBufferable,
Source§impl<EI> Plugin for ExtractInstancesPlugin<EI>where
EI: ExtractInstance,
impl<EI> Plugin for ExtractInstancesPlugin<EI>where
EI: ExtractInstance,
Source§impl<M> Plugin for PrepassPipelinePlugin<M>
impl<M> Plugin for PrepassPipelinePlugin<M>
Source§impl<M> Plugin for PrepassPlugin<M>
impl<M> Plugin for PrepassPlugin<M>
Source§impl<R> Plugin for ExtractResourcePlugin<R>where
R: ExtractResource,
impl<R> Plugin for ExtractResourcePlugin<R>where
R: ExtractResource,
Source§impl<SPI, GFBD> Plugin for SortedRenderPhasePlugin<SPI, GFBD>where
SPI: SortedPhaseItem + CachedRenderPipelinePhaseItem,
GFBD: GetFullBatchData + Sync + Send + 'static,
impl<SPI, GFBD> Plugin for SortedRenderPhasePlugin<SPI, GFBD>where
SPI: SortedPhaseItem + CachedRenderPipelinePhaseItem,
GFBD: GetFullBatchData + Sync + Send + 'static,
Source§impl<T> Plugin for PbrProjectionPlugin<T>where
T: CameraProjection + Component,
impl<T> Plugin for PbrProjectionPlugin<T>where
T: CameraProjection + Component,
Source§impl<T> Plugin for CameraProjectionPlugin<T>
impl<T> Plugin for CameraProjectionPlugin<T>
Implementors§
impl Plugin for BlueprintsPlugin
impl Plugin for ComponentsFromGltfPlugin
impl Plugin for ExportRegistryPlugin
impl Plugin for BlenvyPlugin
impl Plugin for SaveLoadPlugin
impl Plugin for MainSchedulePlugin
impl Plugin for PanicHandlerPlugin
impl Plugin for ScheduleRunnerPlugin
impl Plugin for AnimationPlugin
impl Plugin for AssetPlugin
impl Plugin for FrameCountPlugin
impl Plugin for HierarchyPlugin
bevy_app only.impl Plugin for ImagePlugin
impl Plugin for ScreenSpaceAmbientOcclusionPlugin
impl Plugin for TaskPoolPlugin
impl Plugin for TransformPlugin
impl Plugin for TypeRegistrationPlugin
impl Plugin for WindowPlugin
impl<M> Plugin for MaterialPlugin<M>
impl<T> Plugin for ValidParentCheckPlugin<T>where
T: Component,
bevy_app only.