Enum MaterialInput

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pub enum MaterialInput<U, I> {
    Uniform(U),
    ImageTexture(I),
}
Expand description

An input to a material property.

This can either be some uniform value that will get used across all vertices / fragments in your shader, or a texture.

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Uniform(U)

Some value that is uniform across all vertices / fragments in your mesh.

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ImageTexture(I)

The name of the texture image (excluding the full path) from an image texture node in Blender’s material editor.

So a texture stored at /Users/me/hello-world.png becomes MaterialInput::Texture(“hello-world.png”.to_string())

This means that it is important to have different texture names across all unique textures in your application.

§Note

This is different from the other built in texture nodes, such as brick texture and sky texture. We do not currently support these. If these would be useful for you, open an issue!

§Examples
// Metalness can be read from the green channel of metal.jpg
use blender_mesh::{MaterialInput, Channel};
let metalness: MaterialInput<f32, (String, Channel)> =
    MaterialInput::ImageTexture((String::from("metal.jpg"), Channel::Green));

Trait Implementations§

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impl<U: Clone, I: Clone> Clone for MaterialInput<U, I>

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fn clone(&self) -> MaterialInput<U, I>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<U: Debug, I: Debug> Debug for MaterialInput<U, I>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<U, I> Default for MaterialInput<U, I>
where U: Default,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de, U, I> Deserialize<'de> for MaterialInput<U, I>
where U: Deserialize<'de>, I: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<U: PartialEq, I: PartialEq> PartialEq for MaterialInput<U, I>

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fn eq(&self, other: &MaterialInput<U, I>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<U, I> Serialize for MaterialInput<U, I>
where U: Serialize, I: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<U, I> StructuralPartialEq for MaterialInput<U, I>

Auto Trait Implementations§

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impl<U, I> Freeze for MaterialInput<U, I>
where U: Freeze, I: Freeze,

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impl<U, I> RefUnwindSafe for MaterialInput<U, I>

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impl<U, I> Send for MaterialInput<U, I>
where U: Send, I: Send,

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impl<U, I> Sync for MaterialInput<U, I>
where U: Sync, I: Sync,

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impl<U, I> Unpin for MaterialInput<U, I>
where U: Unpin, I: Unpin,

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impl<U, I> UnwindSafe for MaterialInput<U, I>
where U: UnwindSafe, I: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,