#[repr(C, packed(4))]pub struct bNodeTreePath {
pub next: Pointer<bNodeTreePath>,
pub prev: Pointer<bNodeTreePath>,
pub nodetree: Pointer<bNodeTree>,
pub parent_key: bNodeInstanceKey,
pub _pad: [i8; 4],
pub view_center: [f32; 2],
pub node_name: [i8; 64],
pub display_name: [i8; 64],
}
Fields§
§next: Pointer<bNodeTreePath>
§prev: Pointer<bNodeTreePath>
§nodetree: Pointer<bNodeTree>
§parent_key: bNodeInstanceKey
§_pad: [i8; 4]
§view_center: [f32; 2]
§node_name: [i8; 64]
§display_name: [i8; 64]
Trait Implementations§
Source§impl DoubleLinked<Pointer<bNodeTreePath>> for bNodeTreePath
impl DoubleLinked<Pointer<bNodeTreePath>> for bNodeTreePath
Source§impl GeneratedBlendStruct for bNodeTreePath
impl GeneratedBlendStruct for bNodeTreePath
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "bNodeTreePath"
const STRUCT_INDEX: usize = 255usize
const STRUCT_TYPE_INDEX: usize = 368usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<bNodeTreePath> for bNodeTreePath
Auto Trait Implementations§
impl Freeze for bNodeTreePath
impl RefUnwindSafe for bNodeTreePath
impl Send for bNodeTreePath
impl Sync for bNodeTreePath
impl Unpin for bNodeTreePath
impl UnwindSafe for bNodeTreePath
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more