#[repr(C, packed(4))]pub struct UvSculpt {
pub paint: Paint,
}Fields§
§paint: PaintTrait Implementations§
Source§impl GeneratedBlendStruct for UvSculpt
impl GeneratedBlendStruct for UvSculpt
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "UvSculpt"
const STRUCT_INDEX: usize = 204usize
const STRUCT_TYPE_INDEX: usize = 290usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<UvSculpt> for UvSculpt
Auto Trait Implementations§
impl Freeze for UvSculpt
impl RefUnwindSafe for UvSculpt
impl Send for UvSculpt
impl Sync for UvSculpt
impl Unpin for UvSculpt
impl UnwindSafe for UvSculpt
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more