#[repr(C, packed(4))]pub struct Simulation {
pub id: ID,
pub adt: Pointer<AnimData>,
pub nodetree: Pointer<bNodeTree>,
pub flag: i32,
pub _pad: [i8; 4],
}Fields§
§id: ID§adt: Pointer<AnimData>§nodetree: Pointer<bNodeTree>§flag: i32§_pad: [i8; 4]Trait Implementations§
Source§impl GeneratedBlendStruct for Simulation
impl GeneratedBlendStruct for Simulation
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "Simulation"
const STRUCT_INDEX: usize = 790usize
const STRUCT_TYPE_INDEX: usize = 921usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<Simulation> for Simulation
Auto Trait Implementations§
impl Freeze for Simulation
impl RefUnwindSafe for Simulation
impl Send for Simulation
impl Sync for Simulation
impl Unpin for Simulation
impl UnwindSafe for Simulation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more