#[repr(C, packed(4))]pub struct SceneRenderView {
pub next: Pointer<SceneRenderView>,
pub prev: Pointer<SceneRenderView>,
pub name: [i8; 64],
pub suffix: [i8; 64],
pub viewflag: i32,
pub _pad2: [i8; 4],
}
Fields§
§next: Pointer<SceneRenderView>
§prev: Pointer<SceneRenderView>
§name: [i8; 64]
§suffix: [i8; 64]
§viewflag: i32
§_pad2: [i8; 4]
Trait Implementations§
Source§impl DoubleLinked<Pointer<SceneRenderView>> for SceneRenderView
impl DoubleLinked<Pointer<SceneRenderView>> for SceneRenderView
Source§impl GeneratedBlendStruct for SceneRenderView
impl GeneratedBlendStruct for SceneRenderView
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "SceneRenderView"
const STRUCT_INDEX: usize = 188usize
const STRUCT_TYPE_INDEX: usize = 271usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<SceneRenderView> for SceneRenderView
Auto Trait Implementations§
impl Freeze for SceneRenderView
impl RefUnwindSafe for SceneRenderView
impl Send for SceneRenderView
impl Sync for SceneRenderView
impl Unpin for SceneRenderView
impl UnwindSafe for SceneRenderView
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more