#[repr(C, packed(4))]pub struct SceneRenderLayer {Show 14 fields
pub next: Pointer<SceneRenderLayer>,
pub prev: Pointer<SceneRenderLayer>,
pub name: [i8; 64],
pub mat_override: Pointer<Material>,
pub lay: i32,
pub lay_zmask: i32,
pub lay_exclude: i32,
pub layflag: i32,
pub passflag: i32,
pub pass_xor: i32,
pub samples: i32,
pub pass_alpha_threshold: f32,
pub prop: Pointer<IDProperty>,
pub freestyleConfig: FreestyleConfig,
}
Fields§
§next: Pointer<SceneRenderLayer>
§prev: Pointer<SceneRenderLayer>
§name: [i8; 64]
§mat_override: Pointer<Material>
§lay: i32
§lay_zmask: i32
§lay_exclude: i32
§layflag: i32
§passflag: i32
§pass_xor: i32
§samples: i32
§pass_alpha_threshold: f32
§prop: Pointer<IDProperty>
§freestyleConfig: FreestyleConfig
Trait Implementations§
Source§impl GeneratedBlendStruct for SceneRenderLayer
impl GeneratedBlendStruct for SceneRenderLayer
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "SceneRenderLayer"
const STRUCT_INDEX: usize = 187usize
const STRUCT_TYPE_INDEX: usize = 269usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<SceneRenderLayer> for SceneRenderLayer
Auto Trait Implementations§
impl Freeze for SceneRenderLayer
impl RefUnwindSafe for SceneRenderLayer
impl Send for SceneRenderLayer
impl Sync for SceneRenderLayer
impl Unpin for SceneRenderLayer
impl UnwindSafe for SceneRenderLayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more