RenderProfile

Struct RenderProfile 

Source
#[repr(C, packed(4))]
pub struct RenderProfile { pub next: Pointer<RenderProfile>, pub prev: Pointer<RenderProfile>, pub name: [i8; 32], pub particle_perc: i16, pub subsurf_max: i16, pub shadbufsample_max: i16, pub _pad1: [i8; 2], pub ao_error: f32, pub _pad2: [i8; 4], }

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§next: Pointer<RenderProfile>§prev: Pointer<RenderProfile>§name: [i8; 32]§particle_perc: i16§subsurf_max: i16§shadbufsample_max: i16§_pad1: [i8; 2]§ao_error: f32§_pad2: [i8; 4]

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