#[repr(C, packed(4))]pub struct NodeShaderTexIES {
pub mode: i32,
pub filepath: [i8; 1024],
}Fields§
§mode: i32§filepath: [i8; 1024]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderTexIES
impl GeneratedBlendStruct for NodeShaderTexIES
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderTexIES"
const STRUCT_INDEX: usize = 481usize
const STRUCT_TYPE_INDEX: usize = 619usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderTexIES> for NodeShaderTexIES
Auto Trait Implementations§
impl Freeze for NodeShaderTexIES
impl RefUnwindSafe for NodeShaderTexIES
impl Send for NodeShaderTexIES
impl Sync for NodeShaderTexIES
impl Unpin for NodeShaderTexIES
impl UnwindSafe for NodeShaderTexIES
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more