#[repr(C, packed(4))]pub struct NodeShaderTangent {
pub direction_type: i32,
pub axis: i32,
pub uv_map: [i8; 64],
}Fields§
§direction_type: i32§axis: i32§uv_map: [i8; 64]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderTangent
impl GeneratedBlendStruct for NodeShaderTangent
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderTangent"
const STRUCT_INDEX: usize = 477usize
const STRUCT_TYPE_INDEX: usize = 615usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderTangent> for NodeShaderTangent
Auto Trait Implementations§
impl Freeze for NodeShaderTangent
impl RefUnwindSafe for NodeShaderTangent
impl Send for NodeShaderTangent
impl Sync for NodeShaderTangent
impl Unpin for NodeShaderTangent
impl UnwindSafe for NodeShaderTangent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more