#[repr(C, packed(4))]pub struct NodeShaderOutputAOV {
pub name: [i8; 64],
}Fields§
§name: [i8; 64]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderOutputAOV
impl GeneratedBlendStruct for NodeShaderOutputAOV
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderOutputAOV"
const STRUCT_INDEX: usize = 482usize
const STRUCT_TYPE_INDEX: usize = 620usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderOutputAOV> for NodeShaderOutputAOV
Auto Trait Implementations§
impl Freeze for NodeShaderOutputAOV
impl RefUnwindSafe for NodeShaderOutputAOV
impl Send for NodeShaderOutputAOV
impl Sync for NodeShaderOutputAOV
impl Unpin for NodeShaderOutputAOV
impl UnwindSafe for NodeShaderOutputAOV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more