#[repr(C, packed(4))]pub struct NodeShaderNormalMap {
pub space: i32,
pub uv_map: [i8; 64],
}Fields§
§space: i32§uv_map: [i8; 64]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderNormalMap
impl GeneratedBlendStruct for NodeShaderNormalMap
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderNormalMap"
const STRUCT_INDEX: usize = 478usize
const STRUCT_TYPE_INDEX: usize = 616usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderNormalMap> for NodeShaderNormalMap
Auto Trait Implementations§
impl Freeze for NodeShaderNormalMap
impl RefUnwindSafe for NodeShaderNormalMap
impl Send for NodeShaderNormalMap
impl Sync for NodeShaderNormalMap
impl Unpin for NodeShaderNormalMap
impl UnwindSafe for NodeShaderNormalMap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more