NodeBlurData

Struct NodeBlurData 

Source
#[repr(C, packed(4))]
pub struct NodeBlurData {
Show 16 fields pub sizex: i16, pub sizey: i16, pub samples: i16, pub maxspeed: i16, pub minspeed: i16, pub relative: i16, pub aspect: i16, pub curved: i16, pub fac: f32, pub percentx: f32, pub percenty: f32, pub filtertype: i16, pub bokeh: i8, pub gamma: i8, pub image_in_width: i32, pub image_in_height: i32,
}

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§sizex: i16§sizey: i16§samples: i16§maxspeed: i16§minspeed: i16§relative: i16§aspect: i16§curved: i16§fac: f32§percentx: f32§percenty: f32§filtertype: i16§bokeh: i8§gamma: i8§image_in_width: i32§image_in_height: i32

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