MetaBall

Struct MetaBall 

Source
#[repr(C, packed(4))]
pub struct MetaBall {
Show 21 fields pub id: ID, pub adt: Pointer<AnimData>, pub elems: ListBase, pub disp: ListBase, pub editelems: Pointer<ListBase>, pub ipo: Pointer<Ipo>, pub mat: Pointer<Pointer<Material>>, pub flag: i8, pub flag2: i8, pub totcol: i16, pub texflag: i8, pub _pad: [i8; 2], pub needs_flush_to_id: i8, pub loc: [f32; 3], pub size: [f32; 3], pub rot: [f32; 3], pub wiresize: f32, pub rendersize: f32, pub thresh: f32, pub lastelem: Pointer<MetaElem>, pub batch_cache: Pointer<Void>,
}

Fields§

§id: ID§adt: Pointer<AnimData>§elems: ListBase§disp: ListBase§editelems: Pointer<ListBase>§ipo: Pointer<Ipo>§mat: Pointer<Pointer<Material>>§flag: i8§flag2: i8§totcol: i16§texflag: i8§_pad: [i8; 2]§needs_flush_to_id: i8§loc: [f32; 3]§size: [f32; 3]§rot: [f32; 3]§wiresize: f32§rendersize: f32§thresh: f32§lastelem: Pointer<MetaElem>§batch_cache: Pointer<Void>

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