LightProbe

Struct LightProbe 

Source
#[repr(C, packed(4))]
pub struct LightProbe {
Show 25 fields pub id: ID, pub adt: Pointer<AnimData>, pub type_: i8, pub flag: i8, pub attenuation_type: i8, pub parallax_type: i8, pub distinf: f32, pub distpar: f32, pub falloff: f32, pub clipsta: f32, pub clipend: f32, pub vis_bias: f32, pub vis_bleedbias: f32, pub vis_blur: f32, pub intensity: f32, pub grid_resolution_x: i32, pub grid_resolution_y: i32, pub grid_resolution_z: i32, pub _pad1: [i8; 4], pub parallax_ob: Pointer<Object>, pub image: Pointer<Image>, pub visibility_grp: Pointer<Collection>, pub distfalloff: f32, pub distgridinf: f32, pub _pad: [i8; 8],
}

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§id: ID§adt: Pointer<AnimData>§type_: i8§flag: i8§attenuation_type: i8§parallax_type: i8§distinf: f32§distpar: f32§falloff: f32§clipsta: f32§clipend: f32§vis_bias: f32§vis_bleedbias: f32§vis_blur: f32§intensity: f32§grid_resolution_x: i32§grid_resolution_y: i32§grid_resolution_z: i32§_pad1: [i8; 4]§parallax_ob: Pointer<Object>§image: Pointer<Image>§visibility_grp: Pointer<Collection>§distfalloff: f32§distgridinf: f32§_pad: [i8; 8]

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