LightGridCache

Struct LightGridCache 

Source
#[repr(C, packed(4))]
pub struct LightGridCache {
Show 15 fields pub mat: [[f32; 4]; 4], pub resolution: [i32; 3], pub offset: i32, pub corner: [f32; 3], pub attenuation_scale: f32, pub increment_x: [f32; 3], pub attenuation_bias: f32, pub increment_y: [f32; 3], pub level_bias: f32, pub increment_z: [f32; 3], pub _pad4: f32, pub visibility_bias: f32, pub visibility_bleed: f32, pub visibility_range: f32, pub _pad5: f32,
}

Fields§

§mat: [[f32; 4]; 4]§resolution: [i32; 3]§offset: i32§corner: [f32; 3]§attenuation_scale: f32§increment_x: [f32; 3]§attenuation_bias: f32§increment_y: [f32; 3]§level_bias: f32§increment_z: [f32; 3]§_pad4: f32§visibility_bias: f32§visibility_bleed: f32§visibility_range: f32§_pad5: f32

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