FluidFlowSettings

Struct FluidFlowSettings 

Source
#[repr(C, packed(4))]
pub struct FluidFlowSettings {
Show 30 fields pub fmd: Pointer<FluidModifierData>, pub mesh: Pointer<Mesh>, pub psys: Pointer<ParticleSystem>, pub noise_texture: Pointer<Tex>, pub verts_old: Pointer<f32>, pub numverts: i32, pub vel_multi: f32, pub vel_normal: f32, pub vel_random: f32, pub vel_coord: [f32; 3], pub _pad1: [i8; 4], pub density: f32, pub color: [f32; 3], pub fuel_amount: f32, pub temperature: f32, pub volume_density: f32, pub surface_distance: f32, pub particle_size: f32, pub subframes: i32, pub texture_size: f32, pub texture_offset: f32, pub _pad2: [i8; 4], pub uvlayer_name: [i8; 64], pub vgroup_density: i16, pub type_: i16, pub behavior: i16, pub source: i16, pub texture_type: i16, pub _pad3: [i16; 3], pub flags: i32,
}

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§fmd: Pointer<FluidModifierData>§mesh: Pointer<Mesh>§psys: Pointer<ParticleSystem>§noise_texture: Pointer<Tex>§verts_old: Pointer<f32>§numverts: i32§vel_multi: f32§vel_normal: f32§vel_random: f32§vel_coord: [f32; 3]§_pad1: [i8; 4]§density: f32§color: [f32; 3]§fuel_amount: f32§temperature: f32§volume_density: f32§surface_distance: f32§particle_size: f32§subframes: i32§texture_size: f32§texture_offset: f32§_pad2: [i8; 4]§uvlayer_name: [i8; 64]§vgroup_density: i16§type_: i16§behavior: i16§source: i16§texture_type: i16§_pad3: [i16; 3]§flags: i32

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