bScreen

Struct bScreen 

Source
#[repr(C, packed(4))]
pub struct bScreen {
Show 24 fields pub id: ID, pub vertbase: ListBase, pub edgebase: ListBase, pub areabase: ListBase, pub regionbase: ListBase, pub scene: Pointer<Scene>, pub flag: i16, pub winid: i16, pub redraws_flag: i16, pub temp: i8, pub state: i8, pub do_draw: i8, pub do_refresh: i8, pub do_draw_gesture: i8, pub do_draw_paintcursor: i8, pub do_draw_drag: i8, pub skip_handling: i8, pub scrubbing: i8, pub _pad: [i8; 1], pub active_region: Pointer<ARegion>, pub animtimer: Pointer<Nothing>, pub context: Pointer<Void>, pub tool_tip: Pointer<Nothing>, pub preview: Pointer<PreviewImage>,
}

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§id: ID§vertbase: ListBase§edgebase: ListBase§areabase: ListBase§regionbase: ListBase§scene: Pointer<Scene>§flag: i16§winid: i16§redraws_flag: i16§temp: i8§state: i8§do_draw: i8§do_refresh: i8§do_draw_gesture: i8§do_draw_paintcursor: i8§do_draw_drag: i8§skip_handling: i8§scrubbing: i8§_pad: [i8; 1]§active_region: Pointer<ARegion>§animtimer: Pointer<Nothing>§context: Pointer<Void>§tool_tip: Pointer<Nothing>§preview: Pointer<PreviewImage>

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