View3DOverlay

Struct View3DOverlay 

Source
#[repr(C, packed(4))]
pub struct View3DOverlay {
Show 24 fields pub flag: i32, pub edit_flag: i32, pub normals_length: f32, pub normals_constant_screen_size: f32, pub backwire_opacity: f32, pub paint_flag: i32, pub wpaint_flag: i32, pub texture_paint_mode_opacity: f32, pub vertex_paint_mode_opacity: f32, pub weight_paint_mode_opacity: f32, pub sculpt_mode_mask_opacity: f32, pub sculpt_mode_face_sets_opacity: f32, pub xray_alpha_bone: f32, pub bone_wire_alpha: f32, pub _pad1: [i8; 4], pub fade_alpha: f32, pub wireframe_threshold: f32, pub wireframe_opacity: f32, pub gpencil_paper_opacity: f32, pub gpencil_grid_opacity: f32, pub gpencil_fade_layer: f32, pub gpencil_vertex_paint_opacity: f32, pub handle_display: i32, pub _pad: [i8; 4],
}

Fields§

§flag: i32§edit_flag: i32§normals_length: f32§normals_constant_screen_size: f32§backwire_opacity: f32§paint_flag: i32§wpaint_flag: i32§texture_paint_mode_opacity: f32§vertex_paint_mode_opacity: f32§weight_paint_mode_opacity: f32§sculpt_mode_mask_opacity: f32§sculpt_mode_face_sets_opacity: f32§xray_alpha_bone: f32§bone_wire_alpha: f32§_pad1: [i8; 4]§fade_alpha: f32§wireframe_threshold: f32§wireframe_opacity: f32§gpencil_paper_opacity: f32§gpencil_grid_opacity: f32§gpencil_fade_layer: f32§gpencil_vertex_paint_opacity: f32§handle_display: i32§_pad: [i8; 4]

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