SpaceNode

Struct SpaceNode 

Source
#[repr(C, packed(4))]
pub struct SpaceNode {
Show 26 fields pub next: Pointer<SpaceLink>, pub prev: Pointer<SpaceLink>, pub regionbase: ListBase, pub spacetype: i8, pub link_flag: i8, pub _pad0: [i8; 6], pub v2d: View2D, pub id: Pointer<ID>, pub from: Pointer<ID>, pub flag: i16, pub insert_ofs_dir: i8, pub _pad1: i8, pub xof: f32, pub yof: f32, pub zoom: f32, pub treepath: ListBase, pub edittree: Pointer<bNodeTree>, pub nodetree: Pointer<bNodeTree>, pub tree_idname: [i8; 64], pub treetype: i32, pub texfrom: i16, pub shaderfrom: i16, pub gpd: Pointer<bGPdata>, pub overlay: SpaceNodeOverlay, pub _pad2: [i8; 4], pub runtime: Pointer<Nothing>,
}

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§next: Pointer<SpaceLink>§prev: Pointer<SpaceLink>§regionbase: ListBase§spacetype: i8§link_flag: i8§_pad0: [i8; 6]§v2d: View2D§id: Pointer<ID>§from: Pointer<ID>§flag: i16§insert_ofs_dir: i8§_pad1: i8§xof: f32§yof: f32§zoom: f32§treepath: ListBase§edittree: Pointer<bNodeTree>§nodetree: Pointer<bNodeTree>§tree_idname: [i8; 64]§treetype: i32§texfrom: i16§shaderfrom: i16§gpd: Pointer<bGPdata>§overlay: SpaceNodeOverlay§_pad2: [i8; 4]§runtime: Pointer<Nothing>

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