#[repr(C, packed(4))]pub struct NodeShaderVertexColor {
pub layer_name: [i8; 64],
}Fields§
§layer_name: [i8; 64]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderVertexColor
impl GeneratedBlendStruct for NodeShaderVertexColor
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderVertexColor"
const STRUCT_INDEX: usize = 480usize
const STRUCT_TYPE_INDEX: usize = 618usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderVertexColor> for NodeShaderVertexColor
Auto Trait Implementations§
impl Freeze for NodeShaderVertexColor
impl RefUnwindSafe for NodeShaderVertexColor
impl Send for NodeShaderVertexColor
impl Sync for NodeShaderVertexColor
impl Unpin for NodeShaderVertexColor
impl UnwindSafe for NodeShaderVertexColor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more