#[repr(C, packed(4))]pub struct NodeShaderScript {
pub mode: i32,
pub flag: i32,
pub filepath: [i8; 1024],
pub bytecode_hash: [i8; 64],
pub bytecode: Pointer<i8>,
}Fields§
§mode: i32§flag: i32§filepath: [i8; 1024]§bytecode_hash: [i8; 64]§bytecode: Pointer<i8>Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderScript
impl GeneratedBlendStruct for NodeShaderScript
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderScript"
const STRUCT_INDEX: usize = 476usize
const STRUCT_TYPE_INDEX: usize = 614usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderScript> for NodeShaderScript
Auto Trait Implementations§
impl Freeze for NodeShaderScript
impl RefUnwindSafe for NodeShaderScript
impl Send for NodeShaderScript
impl Sync for NodeShaderScript
impl Unpin for NodeShaderScript
impl UnwindSafe for NodeShaderScript
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more