#[repr(C, packed(4))]pub struct NodeShaderAttribute {
pub name: [i8; 64],
pub type_: i32,
pub _pad: [i8; 4],
}Fields§
§name: [i8; 64]§type_: i32§_pad: [i8; 4]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeShaderAttribute
impl GeneratedBlendStruct for NodeShaderAttribute
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeShaderAttribute"
const STRUCT_INDEX: usize = 466usize
const STRUCT_TYPE_INDEX: usize = 604usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeShaderAttribute> for NodeShaderAttribute
Auto Trait Implementations§
impl Freeze for NodeShaderAttribute
impl RefUnwindSafe for NodeShaderAttribute
impl Send for NodeShaderAttribute
impl Sync for NodeShaderAttribute
impl Unpin for NodeShaderAttribute
impl UnwindSafe for NodeShaderAttribute
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more