#[repr(C, packed(4))]pub struct NodeInputVector {
pub vector: [f32; 3],
}Fields§
§vector: [f32; 3]Trait Implementations§
Source§impl GeneratedBlendStruct for NodeInputVector
impl GeneratedBlendStruct for NodeInputVector
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "NodeInputVector"
const STRUCT_INDEX: usize = 494usize
const STRUCT_TYPE_INDEX: usize = 632usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<NodeInputVector> for NodeInputVector
Auto Trait Implementations§
impl Freeze for NodeInputVector
impl RefUnwindSafe for NodeInputVector
impl Send for NodeInputVector
impl Sync for NodeInputVector
impl Unpin for NodeInputVector
impl UnwindSafe for NodeInputVector
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more