#[repr(C, packed(4))]pub struct bObjectSolverConstraint {
pub clip: Pointer<MovieClip>,
pub flag: i32,
pub _pad: [i8; 4],
pub object: [i8; 64],
pub invmat: [[f32; 4]; 4],
pub camera: Pointer<Object>,
}Fields§
§clip: Pointer<MovieClip>§flag: i32§_pad: [i8; 4]§object: [i8; 64]§invmat: [[f32; 4]; 4]§camera: Pointer<Object>Trait Implementations§
Source§impl GeneratedBlendStruct for bObjectSolverConstraint
impl GeneratedBlendStruct for bObjectSolverConstraint
const BLEND_VERSION: Version
const BLEND_POINTER_SIZE: usize = 8usize
const BLEND_ENDIANNESS: Endianness = Endianness::Little
const STRUCT_NAME: &'static str = "bObjectSolverConstraint"
const STRUCT_INDEX: usize = 402usize
const STRUCT_TYPE_INDEX: usize = 533usize
const IS_SYNTHETIC: bool = false
impl PointerTarget<bObjectSolverConstraint> for bObjectSolverConstraint
Auto Trait Implementations§
impl Freeze for bObjectSolverConstraint
impl RefUnwindSafe for bObjectSolverConstraint
impl Send for bObjectSolverConstraint
impl Sync for bObjectSolverConstraint
impl Unpin for bObjectSolverConstraint
impl UnwindSafe for bObjectSolverConstraint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more